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There’s a moment roughly three hours into LEGO Batman: Legacy of the Dark Knight where the Joker blows up a Gotham museum while Prince’s “Partyman” thumps through your speakers. It is, without any hedging, exactly what a LEGO Batman game should feel like. TT Games has been making licensed LEGO titles for over two decades, and with this one – released May 22, 2026 on PS5, Xbox Series X|S, and PC – the studio has finally made the one that justifies all those years of practice.

The premise sounds chaotic: take nearly 90 years of Batman across film, television, comics, and games, and compress it into a single coherent story. In execution, it actually works. Story mode traces Bruce Wayne’s life from traumatized child to greying patriarch of the Bat Family, pulling sequences from most of Batman’s major screen appearances and remixing them into something new. You train with Talia al Ghul at the League of Shadows in one chapter, take on Carmine Falcone alongside Jim Gordon in another, and eventually watch Dick Grayson’s full arc from Robin to Nightwing play out across two distinct chapters. The campaign takes around 12 to 13 hours to finish. That’s not long, but it’s dense, and the original ending – which alters the expected twists rather than just recreating them – earns a genuine payoff.
The combat is where TT Games swings hardest, and mostly connects. Taking clear inspiration from Rocksteady’s Arkham series, the new system layers fluid attack chains with over-the-top takedowns and era-specific flourishes. When you’re playing as the Adam West-era Batman, a neon “KAPOW!” flashes across the screen mid-combo. When the Nolan-era suit is on, the hits land with more weight and considerably less camp. The tonal whiplash between eras is the whole joke, and it consistently lands because TT Games clearly loves the material it’s playing with.

Each of the seven playable characters has their own distinct gadget set. Jim Gordon comes equipped with a Foam Sprayer and a bouncing Rebound Launcher. Robin carries Birdarangs and a Cable Launcher. Nightwing gets Electrorangs. Batgirl has a Hackarang and a deployable drone. Catwoman brings her whip and, with genuine audacity, a loyal kitten companion. These aren’t cosmetic distinctions – they change how you approach encounters, which is something the older LEGO games rarely managed.
The open world spans four islands of Gotham, dotted with locations including Ace Chemicals, the Gotham Botanical Gardens, Wayne Tower, and Arkham Asylum. Traversal is built around grappling, gliding, and driving – you can zip between rooftops with the grapple launcher, soar over traffic with the Batglider, or tear through the streets in one of more than 20 unlockable vehicles, including the Tumbler. The city is dense with things to find: Riddler puzzles, crimes to interrupt mid-glide, hidden collectibles tucked into alleys and rooftops. Completionists will be in Gotham long after the credits roll.

The suit collection is, frankly, staggering. The base game includes over 100 outfits across all seven characters, with Batman alone accounting for 43 of them. The Batcave functions as a trophy room and personal museum – over 250 items and trophies available to display and arrange – and it gives the whole experience a sense of ownership that feels genuinely personal. TT Games confirmed the Batcave display wall was a deliberate design priority from the start, and it shows.
Stealth is the one area that doesn’t fully deliver. You can sneak through areas, but enemies are too easy to avoid, and most sections don’t feel designed to reward patience or creativity in the shadows. It’s never painful, but it never matches the ambition of the combat system sitting right next to it. Catwoman also gets sidelined by the story’s final act, and Nightwing shares enough gadgets with the Robin version of himself that the distinction feels thin. These are real shortcomings in an otherwise generously built game.

The Deluxe Edition at $89.99 bundles in three launch-day DLC packs – the Arkham Trilogy Pack, Batman Beyond Pack, and Party Music Pack – each adding seven new suits, a Batmobile, and Batcave props. A Mayhem Collection arrives September 18, 2026, adding Joker and Harley Quinn as fully playable characters with their own abilities, a new story mission, and a dedicated Mayhem Mode. The Switch 2 version also launches that same day. Standard Edition buyers can upgrade to Deluxe for $24.99 to get both DLC drops.
Verdict
Legacy of the Dark Knight is the rare licensed game that actually respects why its source material matters. It doesn’t just collect Batman references the way a bad tribute band plays the hits – it understands the characters, builds a world worth spending time in, and gives you a combat system that makes you want to stay. After years of LEGO games that coasted on nostalgia alone, this one earns every brick of it.

