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NVIDIA DLSS 4.5 comes to Star Wars: Galactic Racer and 007 First Light

007 First Light

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Dead As Disco has been released with early access, and new details about two upcoming games – Star Wars: Galactic Racer and 007 First Light. NVIDIA also announced a number of updates for developers. In particular, game studios can now begin integrating NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second-generation transformable model for NVIDIA Super Resolution.

Also, the new TensorRT for RTX plugin for the Neural Network Engine (NNE) in Unreal Engine is now available, and the NVIDIA Kimodo project is now available to simplify the creation of motion animations. It helps to reduce iteration time and expand the set of character movements in the project.

Dead as Disco

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NVIDIA also talked about new and upcoming games with RTX technology support. The first of them is Star Wars: Galactic Racer, a dangerous race set in the Outer Rim of the Star Wars universe. The game will be released on October 6 and will support DLSS 4.5 from day one, including Dynamic Multi Frame Generation and Super Resolution based on the 2nd gen transformer mode.

The visuals will be enhanced by hardware-accelerated Lumen ray tracing and DLSS Ray Reconstruction on GeForce RTX PCs and laptops. The PC version is already available for pre-order on the EA App, Epic Games Store, and Steam. Along with it, users will receive an exclusive design for Repulsorcraft and a banner for multiplayer modes.

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007 First Light, scheduled for release on May 27, will tell the story of the young James Bond, a talented, resourceful, and sometimes reckless recruit to the MI6 training program. Owners of GeForce RTX 50 Series will be able to run the game on their PCs with the highest level of detail and high frame rates thanks to exclusive effects, DLSS 4.5 Dynamic Multi Frame Generation and DLSS Ray Reconstruction. NVIDIA also presented a new gameplay footage demonstrating DLSS 4.5.

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Dead As Disco by Brain Jar Games allows players to try on the role of Charlie Disco, a former music icon who gets a chance to regain his popularity in the fight against Idols – former band members and music legends. After the game launches, GeForce RTX owners will be able to activate DLSS Super Resolution and DLSS Frame Generation to enhance and accelerate visuals using Lumen. Enabling NVIDIA Reflex will also reduce latency on the PC. This will make it easier to keep up with the rhythm, which is an important part of Dead As Disco’s gameplay.

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SourceNVIDIA
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