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Drag x Drive review: An Incredible New Idea, But Not Much Else

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Every new piece of Nintendo hardware is a statement. The Wii had its motion-controlled remote, a wild bet that redefined who played games. The Switch had its hybrid nature, a gamble that paid off spectacularly. Now, with the launch of the Switch 2, Nintendo is making another strange, bold statement, and it’s called Drag x Drive.

On the surface, it’s a 3-on-3, arcade-style sports game that feels like a mashup of wheelchair basketball and Rocket League. But Drag x Drive isn’t really about basketball. It’s about a bizarre and brilliant new control scheme that could only have come from Nintendo’s famously unconventional workshops. This is the designated tech demo for the Switch 2’s new Joy-Con 2 controllers and their “mouse mode,” a game designed from the ground up to make you move in a way you never have before.

The result is one of the most interesting, physically demanding, and ultimately hollow gaming experiences I’ve had in years.

Drag x Drive

TABLE OF CONTENTS:

A Workout For Your Arms

Let’s get this out of the way: the motion controls in Drag x Drive are fun. You place each Joy-Con 2 flat on a surface, and they function like independent computer mice. To move your in-game vehicle, you physically mimic the motion of pushing the wheels of a wheelchair. Long, smooth pushes with both hands send you gliding forward. Pushing only the right controller initiates a sharp left turn. The haptic feedback is so precise you can feel the click and whir of your wheels on the concrete. It’s a demanding, one-to-one system that feels genuinely new.

For the first hour, it’s clumsy and unnatural. You’ll spin in circles, slam into walls, and generally feel like you’re trying to pat your head and rub your stomach at the same time. But then, it clicks. You start gliding effortlessly around the arena, pulling off tight turns, and braking on a dime. Shooting requires you to physically raise an arm and flick a controller, and blocking is as simple as putting your hands up. When you’re in the zone, it feels less like you’re playing a game and more like you’ve learned a new physical skill. It’s an incredible piece of design.

Read also: Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV review: Ambitious, Flawed, and a Ton of Fun

Drag x Drive

The problem is the game wrapped around this incredible control scheme. The 3v3 matches are fun, but they lack the strategic depth of Splatoon or the chaotic joy of Mario Kart. The arenas are stark, metallic, and lifeless, with a gray, concrete aesthetic that feels more like a mall parking lot than a vibrant Nintendo world.

This lack of personality is the game’s biggest failing. Where ARMS gave us memorable characters bursting with style, Drag x Drive gives us faceless avatars in generic helmets. There are no fun unlockables beyond slightly different helmet designs, no compelling single-player mode, and nothing to work toward other than the simple act of winning the next match. 

Drag x Drive

It’s ironic that a game built around such a human, physical motion feels so sterile and robotic. It has all the mechanical polish of a first-party Nintendo title but none of the heart. Is it bad? Absolutely not. It works, it costs only $20, and it showcases something new. But it’s undercooked. Even that style could have worked if we had actual characters or cool Tony Hawk’s Pro Skateresque music. In a way, the game reminds me of another brilliant failure: Destruction AllStars from Sony. A genuinely fun arcade racer that lacked progression, interesting characters or memorable style. 

Drag x Drive

Verdict

Drag x Drive feels less like a complete game and more like a proof of concept that escaped the lab. It’s a $20 tech demo, a showcase for what the new Joy-Con 2 controllers can do. And as a tech demo, it’s brilliant. The control scheme is a must-try for anyone interested in the future of interface design.

But as a game you’ll want to return to day after day, it falls short. Without the charm, character, and depth that define Nintendo’s best work, the novelty of the controls wears off, leaving a competent but forgettable sports game in its place. It’s a fascinating experiment, but one that feels like a first draft – an amazing idea still waiting for its great game.

Review ratings
Presentation
6
Sound (actors, music)
6
Graphics
7
Optimization [Switch 2]
10
Gameplay
8
Drag x Drive feels less like a complete game and more like a proof of concept that escaped the lab. It’s a $20 tech demo, a showcase for what the new Joy-Con 2 controllers can do. And as a tech demo, it’s brilliant. The control scheme is a must-try for anyone interested in the future of interface design.
Denis Koshelev
Denis Koshelev
Tech reviewer, game journalist, Web 1.0 enthusiast. For more than ten years, I've been writing about tech.
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Drag x Drive feels less like a complete game and more like a proof of concept that escaped the lab. It’s a $20 tech demo, a showcase for what the new Joy-Con 2 controllers can do. And as a tech demo, it’s brilliant. The control scheme is a must-try for anyone interested in the future of interface design.Drag x Drive review: An Incredible New Idea, But Not Much Else