Root NationVideo GamesVideo Game ReviewsForza Horizon 6 review: Same Festival, Perfect New Address

Forza Horizon 6 review: Same Festival, Perfect New Address

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There’s a particular kind of pressure that comes with a sequel everyone already knows they want. Forza Horizon 5 sold tens of millions of copies, more or less perfected the open-world racing template, and then sat there for nearly five years while a single request echoed louder than any other across forums, Reddit threads, and YouTube comment sections: give us Japan. Playground Games has now done exactly that, and the remarkable thing about Forza Horizon 6 isn’t that it answers the call – it’s how completely the answer justifies the wait.

Forza Horizon 6

Let me get the obvious caveat out of the way first, because it’s the one thing every honest assessment of this game has to reckon with. This is a game of small, marginal changes – sometimes meaningful, but always subtle. If you’ve spent any serious time with a previous Horizon, the underlying rhythm here will be instantly, almost suspiciously familiar: the same festival framing, the same constellation of race types and PR stunts and barn finds, the same loop of accumulating cars and accolades. Playing for the past week, I kept reaching for events on muscle memory alone, and they were always exactly where I expected them. Forza Horizon 6 is not a reinvention. It’s a relocation.

But what a relocation. The map pivots around a condensed, neon-soaked version of Tokyo, and the city sprawls in a way no urban environment in this series ever has. Driving games have always struggled to make cities feel like cities – too often they’re hollow film sets of match-thick power poles and eerily empty sidewalks. Playground has layered enough genuine density into its Tokyo that ripping through Shibuya Crossing at full tilt actually feels like cutting through a living place, complete with crowds in the closed-off pedestrian zones and a skyline that earns its reputation. The developers have said their goal was never literal accuracy but capturing the essence of Japan in a smoother, condensed reality, and that philosophy pays off constantly. This isn’t a map of Japan. It’s a love letter to the idea of it.

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Forza Horizon 6

And it’s enormous. The Tokyo section alone is roughly five times the size of Horizon 5’s Guanajuato, and a run from the southernmost tip of the map to the northern edge clocks in around 21 miles, against roughly 10 in the last game. More important than the raw scale, though, is the verticality. Every previous Horizon map has been fundamentally flat; this one is anything but. The Japanese Alps fold the world upward into mountain passes, valleys, towering bridges, and the kind of tight, switchbacking touge roads that diehard fans have been dreaming about since the Initial D days. A rear-drive coupe threading an icy downhill pass in winter is a genuinely different machine than the same car on the same road in summer, and that interplay of elevation, season, and surface is where Horizon 6 quietly does its best work. The seasonal cycles recall the rich, mood-shifting biomes of Horizon 4 far more than the somewhat binary wet-or-dry seasons of its immediate predecessor.

The activities lean hard, and smartly, into the setting. Touge battles drop you into high-speed one-on-one downhill duels on winding mountain roads. Mei, your in-game guide, runs Day Trips that double as guided tours, an unexpectedly charming way to actually learn about the regions you’re tearing through. There’s even a Raku-Raku food delivery job – and I’ll say without irony that the delivery truck is one of the most absurdly fun things to pilot in the entire game. Progression has been restructured into a system of seven Festival Wristbands, earned through racing, that gate higher-spec events, running parallel to a separate “Discover Japan” stamp track built entirely around exploration. It’s a touch more structured than longtime players might expect – you’re a nobody tourist at the start, working your way up – but it gives the early hours a sense of place and purpose the series has sometimes lacked.

Forza Horizon 6

On the technical side, the picture is strong with one asterisk. On Xbox Series X, the Quality mode renders in native 4K at 30fps, while Performance targets a dynamically-scaling 4K at a smooth 60. I’d steer almost everyone toward Performance; the extra frames transform how the game feels in your hands, and the Series X doesn’t flinch holding them. The one honest knock is lighting on console: without ray tracing, Tokyo’s urban canyons can read a little flat, and I caught the occasional bit of flickering fog and odd tunnel lighting. It’s not a dealbreaker – the detail is all still there – but it’s the seam where you can feel the hardware straining against the ambition.

That ambition is the whole point, though. The dirty secret of Forza Horizon 6 is that “more of the same, but in Japan” was always going to be enough, because the same is extraordinary and Japan is the setting this series was built to eventually inhabit. Playground hasn’t tried to fix a formula that didn’t need fixing. It has poured five years of craft into the single location that could make that formula feel new again, and the result is the most confident, most beautiful, and most purely joyful entry the series has produced. The marginal changes add up. The setting does the rest.

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Forza Horizon 6

Verdict

If you’ve ever wanted to drift a tuned coupe down a foggy mountain pass at midnight with Tokyo glittering below, this is the game you’ve been waiting half a decade for.

Denis Koshelev
Denis Koshelev
Tech reviewer, game journalist, Web 1.0 enthusiast. For more than ten years, I've been writing about tech.
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