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The Outer Worlds 2 review: A Perfect 7/10

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It’s strange to watch a game try so hard to be the smartest person in the room that it forgets to be a person at all. The Outer Worlds 2 lands in 2025 with a bigger budget, a shinier engine, and a desperate, sweaty need to make you laugh that feels less like satire and more like a nervous tick. If the first game was a cheeky nudge in the ribs about corporate greed, this sequel is a megaphone screaming “CAPITALISM IS BAD” directly into your ear canal for 30 hours, pausing only to make sure you noticed the joke.

The tragedy is that beneath the relentless barrage of “witticisms,” there is a competent, even beautiful RPG gasping for air. The Arcadia system is a stunning leap forward from Halcyon – dense, vertical, and dripping with atmosphere. The lighting engine alone does more environmental storytelling than the last decade of Bethesda games combined. But every time you stop to admire the view, the game practically tackles you with another zany, self-aware one-liner. It’s like trying to enjoy a museum tour while a clown honks a horn every time you look at a painting.

The Outer Worlds 2

This isn’t just about the humor missing the mark; it’s about how that humor actively undermines the stakes. The original game walked a tightrope between absurdity and horror. Here, Obsidian has replaced the safety net with a whoopee cushion. The villains, particularly the executives of Auntie’s Choice and the Protectorate, are so comically evil they cease to function as threats. When an antagonist is reduced to a cartoon character who loves profit and hates puppies, you don’t hate them – you just get bored of them. Satire requires a kernel of truth to bite, but The Outer Worlds 2 often settles for the easy, toothless caricature, giving us bad guys who are safe, silly, and ultimately forgettable.

Mechanically, the game suffers from this tonal confusion as well. The much-touted “Witty” trait, which I previously praised for its novelty, actually reveals the script’s limitations upon closer inspection. Sure, it lets you bypass combat, but the dialogue options it unlocks are often just snarkier versions of the same “yes/no” binary, stripping away the nuance of genuine diplomacy for the sake of a punchline. It feels less like role-playing a charismatic rogue and more like selecting the “insert sitcom ba-dum-tss here” button.

Read also: Battlefield 6 review: back to big, loud, and brilliant

The Outer Worlds 2

Even the companions, usually Obsidian’s stronghold, feel flattened by the writer’s room’s mandate to Be Funny. Inez, whom I initially found compelling, often devolves into a vending machine for cynical quips exactly when a moment needs emotional weight. There is a distinct lack of silence in this game – no room for a tragic beat to land before someone cracks a joke about corporate liability waivers. It’s a defensive writing style, one that is terrified of sincerity because sincerity risks being cringey. But in avoiding cringe, they’ve sprinted headlong into exhausting.

There are moments where the mask slips, and you see the darker, sharper game this could have been. A quiet audio log about a defector hunted down by their brainwashed lover; a stark view of a worker colony that feels less like a joke and more like a warning. These flashes of genuine, grim storytelling are compelling because they aren’t trying to make you chuckle. They trust the player to understand the horror without a laugh track. But then, inevitably, an NPC with a funny hat walks in to break the tension, and the moment dissolves.

There is a specific section about halfway through that completely abandons the whimsy for straight-up survival horror. There is a facility is dark, dilapidated, and teems with what I initially took for generic zombies. But after reading the terminal logs, you realize they are former workers suffering from a horrifying affliction. For about twenty-five minutes, The Outer Worlds 2 stops trying to sell you a joke and instead demands you survive. The enemies here are fast, they hit like trucks, and there is zero “witty” dialogue to diffuse the tension.  It was spooky, it was genuinely difficult, and it was the most engaged I felt during my entire playthrough. In that silence, stripped of the desperate need to be clever, the game revealed a confident, atmospheric shooter capable of real stakes – a glimpse of the masterpiece that might have been if it wasn’t so busy winking at the camera.

The Outer Worlds 2

The Outer Worlds 2 is a polished, playable, and largely frictionless experience that is terrified of being taken seriously. It has all the tools to say something profound about our current moment – about the commodification of loyalty, the absurdity of modern work, the crushing weight of systems we can’t control. Instead, it chooses to point and laugh. It’s a fun ride, sure, but it’s a ride that leaves you feeling empty, like a sugar crash after too much candy. It turns out that when you joke about everything, you end up saying nothing.

But let’s give credit where it’s due, because when you stop rolling your eyes at the dialogue, you realize your hands are actually having a great time. Obsidian has finally, finally fixed the combat. The gunplay in the first game felt like shooting frozen peas through a straw; here, it has a crunch and responsiveness that almost rivals dedicated shooters. Weapons have unique reload animations and a sense of weight that makes pulling the trigger feel like a deliberate act of violence rather than a suggestion. And for the melee purists, the “Brawny” builds aren’t just viable; they are a kinetic joy, allowing you to close gaps and stunlock enemies with a brutality that feels surprisingly earned.

Read also: Death Stranding 2 On the Beach review: More of the Same, And It’s Brilliant

The Outer Worlds 2

This level of polish is just another notch in the belt for what I’ve come to call the “Obsidian Output” – that uniquely consistent ability to churn out deeply competent, B-plus RPGs while the rest of the industry lights itself on fire trying to make A-plus disasters. Between Avowed, Grounded, and now this, the studio has settled into a comfortable rhythm of reliability. They aren’t reinventing the wheel (and sometimes they do!); they are just the only ones left who remember how to make a wheel that doesn’t require a day-one patch to roll. It is a workmanlike consistency that deserves respect, even if it doesn’t always inspire awe.

The Outer Worlds 2

Verdict

And that brings us to the verdict, which I say with absolutely zero insults intended: The Outer Worlds 2 is a spectacular 7/10 video game. We have been conditioned to view anything below an 8 as a failure, but that is nonsense. Some of the best games ever made are 7s – games that are scrappy, flawed, and deeply specific in their appeal. This is a game you play on a rainy Sunday, a game that doesn’t demand your soul, just your weekend. It is comfortable, it works, and it lets you shoot space libertarians with a plasma shotgun. In 2025, that is more than enough.

Review ratings
Presentation
9
Sound
9
Graphics
8
Controls
8
Performance
7
Narrative
6
And that brings us to the verdict, which I say with absolutely zero insults intended: The Outer Worlds 2 is a spectacular 7/10 video game. We have been conditioned to view anything below an 8 as a failure, but that is nonsense. Some of the best games ever made are 7s – games that are scrappy, flawed, and deeply specific in their appeal. This is a game you play on a rainy Sunday, a game that doesn't demand your soul, just your weekend. It is comfortable, it works, and it lets you shoot space libertarians with a plasma shotgun. In 2025, that is more than enough.
Denis Koshelev
Denis Koshelev
Tech reviewer, game journalist, Web 1.0 enthusiast. For more than ten years, I've been writing about tech.
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And that brings us to the verdict, which I say with absolutely zero insults intended: The Outer Worlds 2 is a spectacular 7/10 video game. We have been conditioned to view anything below an 8 as a failure, but that is nonsense. Some of the best games ever made are 7s – games that are scrappy, flawed, and deeply specific in their appeal. This is a game you play on a rainy Sunday, a game that doesn't demand your soul, just your weekend. It is comfortable, it works, and it lets you shoot space libertarians with a plasma shotgun. In 2025, that is more than enough.The Outer Worlds 2 review: A Perfect 7/10