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The director of the anime “RG Xarx” aims to reimagine the legacy of the iconic Mobile Suit Gundam franchise from scratch. According to director Kenji Kamiyama, the upcoming project *Mobile Suit Gundam RG Xarx-Zero* is a completely standalone adventure, though some basic knowledge of characters such as Amuro Ray and Char Aznable will certainly be helpful for viewers.
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During San Diego Comic-Con, Bandai Namco Filmworks officially announced a new addition to its legendary mecha franchise – an anime series with the rather convoluted title Mobile Suit Gundam RG Xarx-Zero. This announcement came with a double surprise: a related video game is being developed alongside the show, with a storyline set 100 years after the events of the series, and the project’s director’s chair has been taken by Kenji Kamiyama, the creator of *Ghost in the Shell: Stand Alone Complex*. In other words, fans of these iconic combat robots have a wonderful reason to celebrate.

Although there is still plenty of time before the official premiere, the creators have already provided enough details to whet the public’s appetite for what exactly this new take on the genre will have in store. For starters, the project’s main mech follows the unquestionable law of spectacle and sports a tattered cloak, which is sure to delight the audience.
In addition to showcasing striking visual moments, Bandai Namco Filmworks has revealed the official plot synopsis. The story revolves around three discoveries sent by an autonomous interstellar object from another galaxy: gravity control, faster-than-light communication, and the materialization of thought. These discoveries have ushered in a period of unprecedented prosperity for humanity and given it the chance to colonize the entire Solar System.
However, less than 10 years after its discovery, the Object unexpectedly lost control and spawned an aggressive, self-replicating ecosystem that humans dubbed the Apocalypse. For three months, humanity fought a fierce battle in Earth’s orbit but was forced to abandon its home planet. That year became Year 1 After the Apocalypse (A.A. 1). By the year 45 of the new era, the generation born on the Moon and in space colonies could no longer imagine life without this constant threat. It is on the surface of the Moon that a young man named Ray Azumi regains consciousness.
io9 reached out to Kamiyama via email to discuss his appointment as director, his take on the series, and his vision for the evolution of the key themes of this long-running franchise. The director excels at creating vast yet deeply layered science-fiction worlds. Any fan of the genre will confirm that Stand Alone Complex has become not only the best adaptation of Masamune Shirow’s groundbreaking cult cyberpunk manga, but also one of the most outstanding anime series overall. The director is convinced that the key to his success lies in a meticulously crafted universe and colorful characters that keep viewers engaged from one episode to the next. This principle applies both to his career and to the global recognition of Gundam itself over the past 47 years. Although his status as the creator of *Stand Alone Complex* raised expectations that he would simply repackage familiar tropes in a new guise, Kamiyama instead built *RG Xarx-Zero* on elements the franchise had accumulated over nearly half a century.

Although now is a great time to dive into the original Mobile Suit Gundam story, this universe, much like One Piece, contains a vast array of material, complicated by parallel timelines. And while the previous anime, GQuuuuuuX, required the audience to be familiar with the Universal Century era, RG Xarx-Zero, as Kamiyama assures us, is a completely standalone work. However, a basic understanding of who the protagonist Amuro Ray and his rival Char Aznable are will be helpful.
Kamiyama emphasized that the story has its own independent timeline. He deliberately chose the name “Rey” for the main character so that viewers, even in a completely new setting, would intuitively recognize him as the central figure of the story without needing further explanation. The same applies to the character’s appearance in a red outfit – this was done to allow viewers to instantly recognize the traditional symbolism of the color red within the franchise.
The original pronunciation of the name “RG Xarx-Zero” also sparked quite a few search queries. The director explained that it embodies the idea of a return to absolute zero and a complete reimagining of the Gundam concept. Additionally, the names Xarx and Zero represent two indivisible and identical entities, which will become clear to viewers as the story unfolds.
Interpretations of the franchise’s themes often vary: series creator Yoshiyuki Tomino has always regretted that the anti-war message is often overshadowed by the spectacular battles between giant machines. Like Shuko Murase, the director of *Mobile Suit Gundam Hathaway: The Sorcery of Nymph Circe*, Kamiyama strives to preserve this key anti-war message while reinterpreting it in a fresh way. In his view, perceptions of conflict change over time, so the origins and forms of modern wars require a new perspective.
Dynamic mecha battles remain the franchise’s hallmark, and the combination of 2D and CGI animation continues to captivate fans. To recreate the signature fluidity of movement, SOLA Animation and SUNRISE focused on refining 3D graphics and dynamic virtual camera work to emulate the classic hand-drawn cel animation style. Kamiyama noted that while it is impossible to replicate the exact nuances of hand-drawn animation on a computer, the team managed to use realistic camera angles and frame composition to create compelling battle scenes featuring giant suits.

Regarding the accompanying single-player action-RPG *Gundam Rogue Orbit*, Kamiyama admitted that he knows no more about its connection to the series than the average viewer. The decision to set the game’s story 100 years in the future was made independently by the game’s developers, without input from the animation team, so the director himself is eagerly awaiting its release.
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