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A few weeks ago, Canadian retailer PNP Games changed the release date for Onimusha: Way of the Sword from the official date of September 25, 2026, to September 4. The game was showcased during the CAPCOM Spotlight presentation the following week, but the studio made no mention of the release date change, so it appeared to be a mistake on the retailerβs part. But now the Japanese developer has officially confirmed these changes β Onimusha: Way of the Sword will indeed be released on September 4 for PlayStation 5, Nintendo Switch 2, Xbox Series S|X, and PC via Steam, the Epic Games Store, and the Microsoft Store.
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Undoubtedly, this decision was driven by the fact that if the game had been released on September 25, it would have faced competition from Konamiβs Silent Hill Townfall and Remedyβs Control: Resonant, both of which are set to launch on September 24.
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However, the new release window isnβt entirely free of competition either. Asobo Studioβs Resonance: A Plague Tale Legacy and BitReactorβs Star Wars: Zero Company are set to launch on August 27. And on September 3, Rebel Wolvesβ The Blood of the Dawnwalker and Shapefarmβs Orbitals will be released. However, it seems CAPCOM has decided that under these conditions, its game will have a better chance of success.
With Onimusha: Way of the Sword, CAPCOM is returning to the series after a twenty-year hiatus. The developers have completely rebuilt the combat system around a single katana, replacing the multi-weapon system used in previous games. Game director Satoru Nihai explained that the team wanted to unlock the full potential of single-sword combat by adding new parrying and blocking mechanics tailored to each enemy and attack type.
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The gameβs protagonist, Miyamoto Musashi, is inspired by actor Toshiro Mifune in both appearance and demeanor. The team studied his roles in various films to capture his characteristic gestures and mannerisms, rather than focusing on any one specific portrayal. The tradition of using two swords is preserved through special techniques harnessing the power of the Oni and the finishing move Break Issen, although the heroβs primary weapon remains a single sword. The signature Issen counterattack returns in an expanded form. Players will have access to both the classic version, which requires precise timing, and the combo-based Rensa Issen.

The gameβs events unfold primarily in a reimagined version of Kyoto with a βbroad-lineβ structure that combines a linear story progression with additional side content. According to CAPCOMβs estimates, a first playthrough will take approximately 20 hours. The game was developed using the RE Engine, which also powers the new free-cut system, allowing for precise sword slashes during Issenβs finishing moves.
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