A few weeks ago, Canadian retailer PNP Games changed the release date for Onimusha: Way of the Sword from the official date of September 25, 2026, to September 4. The game was showcased during the CAPCOM Spotlight presentation the following week, but the studio made no mention of the release date change, so it appeared to be a mistake on the retailer’s part. But now the Japanese developer has officially confirmed these changes – Onimusha: Way of the Sword will indeed be released on September 4 for PlayStation 5, Nintendo Switch 2, Xbox Series S|X, and PC via Steam, the Epic Games Store, and the Microsoft Store.
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Undoubtedly, this decision was driven by the fact that if the game had been released on September 25, it would have faced competition from Konami’s Silent Hill Townfall and Remedy’s Control: Resonant, both of which are set to launch on September 24.
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However, the new release window isn’t entirely free of competition either. Asobo Studio’s Resonance: A Plague Tale Legacy and BitReactor’s Star Wars: Zero Company are set to launch on August 27. And on September 3, Rebel Wolves’ The Blood of the Dawnwalker and Shapefarm’s Orbitals will be released. However, it seems CAPCOM has decided that under these conditions, its game will have a better chance of success.
With Onimusha: Way of the Sword, CAPCOM is returning to the series after a twenty-year hiatus. The developers have completely rebuilt the combat system around a single katana, replacing the multi-weapon system used in previous games. Game director Satoru Nihai explained that the team wanted to unlock the full potential of single-sword combat by adding new parrying and blocking mechanics tailored to each enemy and attack type.
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The game’s protagonist, Miyamoto Musashi, is inspired by actor Toshiro Mifune in both appearance and demeanor. The team studied his roles in various films to capture his characteristic gestures and mannerisms, rather than focusing on any one specific portrayal. The tradition of using two swords is preserved through special techniques harnessing the power of the Oni and the finishing move Break Issen, although the hero’s primary weapon remains a single sword. The signature Issen counterattack returns in an expanded form. Players will have access to both the classic version, which requires precise timing, and the combo-based Rensa Issen.

The game’s events unfold primarily in a reimagined version of Kyoto with a “broad-line” structure that combines a linear story progression with additional side content. According to CAPCOM’s estimates, a first playthrough will take approximately 20 hours. The game was developed using the RE Engine, which also powers the new free-cut system, allowing for precise sword slashes during Issen’s finishing moves.
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